7 Wonders Duel Board Sport BASE GAME – Intense Two-Participant Battles within the Historical World! Technique Sport for Youngsters and Adults, Ages 10+, 2 Gamers, 30 Minute Playtime, Made by Repos Manufacturing
Original price was: $34.99.$27.99Current price is: $27.99.
Worth:
(as of Mar 11, 2025 05:19:56 UTC – Particulars)
Some of the celebrated video games on the earth can now be skilled in a two-player enviornment.7 Wonders Duel takes the sport play and pleasure of the unique and adapts it for one-on-one battles. Take management of your civilization and resolve to put money into science, army or status. Two New methods to win will maintain you in your toes and watching each transfer your opponent makes. In the event you fail to construct defenses your capital metropolis could also be destroyed, however ignore know-how and your folks could also be left at the hours of darkness ages. It is a fixed tug of conflict.7 Wonders Duel is an thrilling New approach to play the sport that took the world by storm. Nice for each followers of the unique and people New to the passion.
STRATEGY GAME: Expertise an intense two-player wrestle for supremacy within the historic world! Problem your opponent and convey your civilization to victory with Prestigious Buildings, Navy Supremacy or Scientific Supremacy.
TAKE CONTROL OF YOUR CIVILIZATION: Determine to put money into science, army or status. Will your metropolis obtain greatness, or will your opponent forestall you from finishing all of your Wonders?
VICTORY CAN BE ACHIEVE IN THREE WAYS: Invade your opponent’s capital, obtain a monopoly on scientific development, or craft the town that may earn essentially the most victory factors ultimately. However be warned: solely seven of the eight Wonders in play will be constructed.
FAST & FUN GAME FOR TWO PLAYERS: Common half-hour of gameplay for two gamers. The right reward so as to add to sport evening with children aged 10 and up!
REPLAY FOR NEW FUN GAMEPLAY: 7 Wonders gives fast gameplays which maintain gamers engaged. On the lookout for new adventures? Attempt our different Expansions New Editions (Notice: All our Expansions – Cities, Leaders and Armada – require the 7 Wonders Base Sport to play).
Prospects say
Prospects discover the board sport partaking and enjoyable to play. They recognize the strategic depth and number of gameplay choices. The sport is described as fast-paced, with a spherical lasting round half-hour. Nonetheless, opinions differ on how straightforward it’s to be taught.

Original price was: $34.99.$27.99Current price is: $27.99.
Amazon Customer –
7 Wonders for two the way it was meant to be
Quick take: The original 7 Wonders is well known for being a great 3-7 player game, though it struggles with a tedious variant for 2 players. 7 Wonders: Duel takes this 2 player criticism head on with brand new game mechanics, but keeps the spirit of the original game intact.PositivesThe 7 Wonders universe has always had great artwork and gameplay, and Duel meets all that. However, Duel takes a significantly different approach to how cards are built throughout the game. The main 7 Wonders game and all its expansions were based on a hand of cards passing around the circle, and then card-drafting your civilization from that. Duel takes a different approach of laying the cards out in different combinations of face up and face down pyramid shapes, with cards overlaid on top of others. This ensures that both players can see some of the cards that will be available in future turns, though not the face down ones. On your turn, you might hesitate to build a Stone Quarry (even though you really need stone!) because doing so would open up a key card or cards for your opponent. These back-and-forth risk/reward decisions that players will make would be interesting enough on their own, but Duel also adds a twist to three more mechanics: military victory, science victory, and Wonders.Military Victory. In Duel, at the start of a game players will start with a neutral position on a two-way “tug of war” style military chart. As military strength is built up, the military token will swing back and forth between the two players. If one player is not careful to keep the other’s military in check, they can easily be overrun and lose immediately when their opponent’s army reaches their capitol city. In the original 7 Wonders, one could often ignore military power entirely and still win. In Duel, if your opponent decides to go for a military win and you ignore it, you will most likely lose. This adds a much appreciated tension to the game and makes the “Duel” moniker very applicable.Science Victory. Another way for an immediate victory in Duel is to build six unique Science symbols. This is harder than it sounds, since your opponent will be doing everything he can to ensure that you don’t. However, since being “too” defensive is equally as poor of a strategy, they’ll have to allow you to get close, but not too close. With equally skilled players, these Science and Military victories won’t happen as often as the typical “Most Victory points” win, but they are immediate and satisfying when they do.Wonders. Each player will start with 4 Wonders available to build, and only 7 can be built during the game. The Wonders in Duel are satisfyingly expensive, and several of them have a “take an extra turn” mechanic that can be used strategically to bury a card that your opponent especially wants, and then snatch the next card underneath it before your opponent has a chance to take their turn. This enhances the tension of the back-and-forth card taking because you’re never sure when your opponent is going to use it to take two turns at once.NegativesIn the ten games that we’ve played, everything seems near-perfectly balanced. Everything, that is, except one specific Progress token which led to a runaway victory when paired with a specific Guild card. In fairness, we were both new to the game at the time, so I didn’t have a game plan to combat it. It may have just been a random “perfect storm”. Since then, we’ve been able to mitigate that from happening.Other than that minor quibble, I don’t really have anything else negative to say.Final ThoughtsDuel benefits greatly from the two-player only design. It plays relatively quickly (35 min) but packs a lot of interesting decisions without being too brain-burning (i.e. Five Tribes). After ten plays, you start to appreciate even more the tightness of design. The interplay between the Military/Science/Victory Point strategies keeps you on your toes and ensures that you can’t just fall into the same game plan every time.We’re huge 7 Wonders fans in our group, and happy to say that this game would stand up even without the 7 Wonders name. It’s easily our favorite “two player only” game that we own. I wouldn’t be surprised to see this game get a flood of expansions as well; it’s that good.Quick note on the components: the cards are reduced in size quite a bit from the original game, mostly because of necessity, but that makes it also easy to transport.Note: full review of this game, including gameplay descriptions, more bad puns, and a lot more pictures available at playbegins.com
Camila Masson Garcia Dias –
I really like it.
My husband and I loved it and can’t wait to buy the expansion. Easy, fast, and enjoyable.
Amazon Customer –
my fave!
my favorite game :)) super fun catan-esque game, definitely a little more complicated but fun once you get the hang of it. awesome design, easy to set up, no missing pieces, easy to store and replay. i can’t speak for the expansion packs, as i haven’t played them, but i don’t think they would be really necessary. great game, worth the price.
Haon the Great –
The ultimate in 2-Spouse/2-Player gaming
For the past several years, my primary gaming partner has been my wife. As you can imagine then, 2-player style games come out quite often at our house.This is the best 2-player game I have ever played, bar none.To start, know that I have never played 7 Wonders (the original game), so I can’t compare it to that. We also are extremely late in picking this up due to owning Splendor, Among the Stars, and Roll for the Galaxy (as well as many others), each of which has 2-player engine building style gameplay, similar to 7 Wonders Duel [7WD].Despite that basic similarity, however, 7WD has several features that simply places it on the top, where it will stay for quite some time.- It has multiple unique win conditions. This is so important in a 2-player game, I almost refuse to play any 2-player game where this is not a feature; at least give us multiple paths to the same victory condition! Knowing you will lose starting on turn three is no fun whatsoever. In 7WD, you can win by points, by conquering your opponent, or by gaining enough variety in the sciences. The latter two still count as a victory even if you have zero points. So it is entirely possible to be winning the whole game, then have your spouse swoop in for a victory on the last phase! This makes every game tense and enjoyable for both parties; you are never out of the fight…- It is an engine building game at heart. Engine building games are great for 2-spouse games because it allows you to win without stomping the other one into the ground. Humans are competitive; we tend to stay mad at the opponent for a while after a loss! So, having an engine building game where it is more “your city versus theirs” is nice. For whatever reason, psychologically the loser feels less angst towards the winner about the loss, probably because the loser knows the losing city wasn’t built properly!- It is inherently random. Each game is set up in a Tri-Peaks style pyramid, meaning each game is unique. On top of that, you only see the faces and abilities of about 50% of the cards; the rest are face down. This provides a substantial amount of replay value between games, as within each phase of each game you are constantly having to rethink which victory you are pursing and how. The facedown cards do not always fall in line with your first thought!- It is thematic. Building an ancient Greek city is such a cool idea.- It is fast. We are parents. As much as we love sitting around playing five hour adventure romps on cold nights, a 30 minute game is much more reasonable. Plus, 2-player games are just better when they are shorter: finish it up, move on to the next round, give the loser a chance for redemption – or time to grab a beer…- The titular Wonders are very well done, in both their art and their mechanics. They provide a race mechanic (8 are dealt, but there can only be 7 on the board!) and are incredibly helpful with their game-altering mechanics, but they are not inherently overpowering. I have still won games where my wife dropped all four of hers on the board in one fell swoop. Again, that’s rare, but it’s yet another example of how you aren’t out of the fight until its over!7WD has set the bar for 2-player game enjoyment. It isn’t the most complex, it isn’t the prettiest (but its close!), and it is certainly only one genre: engine building. But it understands what a 2-player game needs and delivers on all fronts. Hopefully, other genre’s of 2-player games will learn from 7WD’s success.
Avril Lyon –
Great Game!
Family has had and enjoyed the original 7 Wonders for several years, but usually end up struggling to round up more than two players. This is an excellent update, keeps the spirit and mechanics of the original, but makes it much funner for 2! Fast paced and fairly easy to learn, especially if you are familiar with original, with lots of room for different strategies.
John Pendegraft –
Great Game for Two
A little hard to learn to play if you have never played 7 Wonders. However, there are several YouTube videos that helped us and now we have great fun, win or lose. Now we want to learn to play 7 Wonders. We just have to entice the grand kids to come over.
H1 –
Many different ways to win makes it more interesting than some other games. More varied. Takes a bit of time to figure out the nuances which is good. We played this the most of the games purchased recently. 2 person game.
mark williams –
So much variety to a players action and the multiple ways to win really add so much depth and fun.
Amazon Customer –
Fun and versatile game for 2 player, by now I think we played 7 wonders duel for the past 4 months>30 times and still going
Amazon Customer –
Wrongly advertised
Emilie Carl –
En tant que passionnée de jeux de société, je suis constamment à la recherche de jeux qui stimulent l’esprit et offrent une expérience de jeu captivante. 7 Wonders : Duel ne déçoit pas ! Ce jeu est tout simplement fantastique et mérite largement ses cinq étoiles.Dès l’ouverture de la boîte, la qualité des composants m’a impressionnée. Les cartes sont magnifiquement illustrées, le plateau est clair et bien pensé, et les pièces sont robustes, ce qui promet une grande durabilité. La version française est impeccablement traduite, rendant les règles faciles à comprendre et à suivre.Ce qui distingue 7 Wonders : Duel des autres jeux de stratégie, c’est sa profondeur et sa rejouabilité infinie. Chaque partie est unique grâce aux différentes stratégies que l’on peut adopter. Que vous choisissiez de vous concentrer sur le développement scientifique, la suprématie militaire ou la construction de merveilles, chaque décision compte et peut faire basculer le jeu en votre faveur. Le duel entre les deux joueurs est toujours intense, rempli de retournements de situation et de moments palpitants.J’adore comment ce jeu parvient à être à la fois accessible aux nouveaux joueurs et suffisamment complexe pour les vétérans des jeux de stratégie. En seulement 20 minutes, 7 Wonders : Duel offre une expérience de jeu riche et satisfaisante, parfaite pour les soirées en tête-à-tête. De plus, il est idéal pour les adultes comme pour les enfants dès 10 ans, ce qui en fait un excellent ajout à toute collection de jeux familiaux.En résumé, 7 Wonders : Duel est un incontournable pour tous les amateurs de jeux de société. C’est un véritable joyau qui procure un plaisir immense à chaque partie. Si vous cherchez un jeu qui allie stratégie, beauté et engagement, ne cherchez pas plus loin. C’est un achat que vous ne regretterez pas !