Eldritch Horror Board Sport (Base Sport) | Thriller, Technique, Cooperative Board Sport for Adults and Household | Ages 14+ | 1-8 Gamers | Avg. Playtime 2-4 Hours | Made by Fantasy Flight Video games
$55.99
Value: $55.99
(as of Mar 23, 2025 12:13:00 UTC – Particulars)
Eldritch Horror
Throughout the globe, historic evil is stirring. Now, you and your trusted circle of colleagues should journey around the globe, working in opposition to all odds to carry again the approaching horror. Foul monsters, brutal encounters and obscure mysteries will take you to your restrict and past. All of the whereas, you and your fellow investigators should unravel the otherworldly mysteries scattered across the globe in an effort to push again the gathering mayhem that threatens to overwhelm humanity. The top attracts close to. Do you will have the braveness to forestall international destruction? Eldritch Horror is a cooperative recreation of terror and journey by which one to eight gamers take the roles of globetrotting investigators working to unravel mysteries, collect clues and shield the world from an Historical One – an elder being intent on destroying our world. Every Historical One comes with its personal distinctive decks of Thriller and Analysis playing cards, which draw you deeper into the lore surrounding every loathsome creature. Uncover the true title of Azathoth or battle Cthulhu on the excessive seas. With twelve distinctive investigators, two hundred-fifty tokens and over 300 playing cards, Eldritch Horror presents an epic, world-spanning journey with every recreation.
EPIC COOPERATIVE ADVENTURE: Be a part of forces with one to eight gamers to unravel mysteries, collect clues, and thwart the Historical Ones’ sinister plans on this heart-pounding cooperative recreation.
GLOBETROTTING INVESTIGATORS: Assume the roles of intrepid investigators, every with distinctive abilities and talents, as you embark on a deadly journey to guard humanity from impending doom.
ANCIENT EVIL AWAITS: Face off in opposition to dreaded Historical Ones, eldritch beings with their very own sinister agendas, and interact in heart-pounding encounters, battling the horrors that lurk within the shadows.
IMMERSIVE LORE: Immerse your self within the wealthy narrative with distinctive decks of Thriller and Analysis playing cards for every Historical One, delving deeper into the eldritch lore with each recreation.
EPIC COMPONENTS: With twelve various investigators, over 300 playing cards, and two hundred-fifty tokens, Eldritch Horror delivers an expansive and immersive world-spanning journey that may check your braveness and wits.
7 reviews for Eldritch Horror Board Sport (Base Sport) | Thriller, Technique, Cooperative Board Sport for Adults and Household | Ages 14+ | 1-8 Gamers | Avg. Playtime 2-4 Hours | Made by Fantasy Flight Video games
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$55.99
Apollo Melo –
Most Importantly: Better than Arkham Horror.
Let’s make something clear: this game is not for everyone. It’s likely that if you’re reading this review, you’re already a hobby boardgamer and looking for something a little on the “heavy” side to play. Eldritch Horror fills that roll admirably without becoming cumbersome.Years ago, Fantasy Flight games released “Arkham Horror,” a take on Lovecraftian fiction set in the town of Arkham. The premise of the game was simple – monsters spewing through gates, investigators trying to stop them, and a great ancient evil biding its time until it arrived to destroy the world. If the premise was simple, the actual gameplay was the complete opposite. There was very little intuitive about playing the game. In a way, the fact that players were so hapless and helpless fit the theme of Lovecraft very well. A compelling story could be told… in between the hundreds of time one might stop to clarify something in the rulebook.Eldritch Horror is a much better game than that. In fact, it’s a great game. The theme still shines, and is in fact helped by taking the adventure to a global scale, rather than just the city of Arkham. Starting with the second time I played the game, it takes me between 20 and 35 minutes to set up the game, depending on how many players I have. Perfectly reasonable for a game of this scope and magnitude; it looks big on the table, but trust me when I say you shouldn’t be intimidated. Unlike many heavily themed, hobby-level board games, this one actually makes sense as you play it.Skill checks are handled simplistically through dice rolling. It’s a system that works, and is so accessible you can teach even the most casual gamer to play. Here is where I stopped to consider whether I would give this game only four stars, though. While you’re working on maximizing your character’s stats to roll the maximum number of dice (successes are represented by 5’s and 6’s), something things just *happen* to your character, things which are inherently unfair, and if they happen too soon in the game, could go as far as to make things feel “unfun”. Here’s the thing, though… that inherent disparity of power between your investigators and the world fits Lovecraft so well. True horror isn’t the capable adventurer staving off every threat with his quick wits and impressive luck. True horror is a powerless victim against an unknowable evil. In most other games, I would have knocked off the star, but Eldritch Horror gets to keep the star for their consistency.The game, however, has a pretty cool mechanic to make up for what happened. Once an investigator is knocked from the game, you can get another character out of the box, place them on the board with their starting goods, and get back to work. The game is not over for any player who was just unlucky, unless of course the team does so poorly that they start losing all the characters in the box. Further, with the exception of a couple methods of death (such as being “devoured” on a few cards) usually the character hangs around the place of their untimely demise as a potential encounter. This is a wonderful mechanic! Characters are killed off, sure, but they receive their final curtain call if you have time to spare for your fallen comrade – often giving their items or other assistance to the new characters.Finally, this game is perfectly playable as a solo adventure. I like solo board game. I’m married to a gamer, but she’s quite picky about just which games she’ll play and some of these heavier ones aren’t her thing. I don’t have a local gaming group, either. That’s okay! A reasonable twenty minutes to set up, and off I go. While the game does work (and officially supports) using just one character, most solo players prefer playing with two characters. Use as many as you feel like, since this is a cooperative game the decision really is up to you. One warning with this: the game is easy to understand, but after two characters I feel like the normally reasonable amount of detail you need to keep up with for each character suddenly becomes a slog. Playing with four characters was cool, and made a board that was full of action and synergy, but I found myself forgetting about my character’s abilities when I needed them.If you have a serious board game hobby, I hope you give Eldritch Horror a try. It’s deep enough to keep you coming back for a long time, and easy enough to teach your less experienced friends without scaring them off. Enjoy!
Jeff –
Fantastic Game (If you have the space and time for it.)
I bought “Eldritch Horror” for my nine-year-old daughter and I to play and we love it. It’s highly cooperative, makes you think carefully about how you use each turn, and has just enough of a random element to keep things from being too predictable.The Good:- The artwork and sheer number of components makes the $40 I paid for it a bargain.- The game’s rules are consistent and presented very well.- It’s replayable in the extreme already, and expansions are on the way.- I’d be hard-pressed to name a game with better flavor text—I think the game designers really nailed the theme and character of the Cthulhu Mythos.The Bad:- This is the largest board game I’ve ever seen. In order to play it comfortably with two people you’ll need around 20 square feet of space (two “card” tables butted up against each other).- There’s a lot of setup work. Taking it out of the box and getting everything ready to play takes us about 40 minutes.- It takes three to four hours to play a single game of “Eldritch Horror” to conclusion. I’m putting this in the Bad list because most of the people I know don’t have the luxury of spending an entire afternoon playing a board game. My daughter and I love this, though.The Good so outweighs the Bad in my book that I’m giving this game five stars and we’ll be picking up the expansions just as soon as Fantasy Flight starts releasing them.EDIT:My daughter and I had the opportunity to play this game with a friend recently, so I have a few things to add/clarify/emphasize.The space this game requires is insane. We played a game of it on what I consider to be an enormous dining room table and the three of us barely had enough room for our elbows once we’d set the game up. It is the game for which no table is adequate so unless you have an insane amount of surface area at your disposal, you might want to give this game a pass.Next, the game is *hard*. At points it’s crazy hard. Every turn you need to flip a “Mythos” card and pretty much every one of these brings you closer to certain doom. The players *really* need to coordinate their actions and pick their battles in order to have a prayer of winning. If all of the players aren’t used to/extremely comfortable with cooperative games, you’ll find it nigh on impossible to win a game. If even a single player decides to ignore the suggestions of the others and do their own thing, you’re done. Every single action you take *must* be made with the team’s best interest/strategy firmly in mind.Lastly, the setup time I mentioned above doesn’t go away. You’ll spend between 30 and 40 minutes getting the game ready no matter how many games you have already played. And the game itself will take multiple hours to play. If you can’t devote five hours to playing a game, you really shouldn’t bother.All that said, I love this game, and it’s a shame that I’ll probably only get to play it once or twice a year given all I wrote above.
Fernando Hérnandez Ruiz –
Simplemente excelente y repleto de contenido. Hay de todo: baraja de recursos, de encuentros, de misterios, de pistas, de expediciones, de hechizos, etc. Por lo mismo, hay muchas actividades por hacer y siempre tener cuidado de balancear las distracciones, con cuidar que no se te acabe el tiempo y se despierte el jefe final. Todas las cartas de encuentro traen una historia y una prueba diferente, por lo que es muy rejugable
Willy Eckerslike –
This review initially covers the base game, followed by one for the ‘Forsaken Lore’ expansion. It is not possible to post the latter review against the expansion due to the manner in which Amazon have linked the products.It is a very long review so I will briefly summarise before diving into the detail:It is a physically big game with many components but with a straightforward turn structure and the rulebook is well laid out. The cooperative element is very strong but success is highly dependant on dice rolls. It is difficult to win, especially with two players, but plays well four handed. The ‘Forsaken Lore’ expansion adds a lot more variability to the base game but does make it more difficult.Base Game:The Lovecraftian universe seems to have spawned a good few games and ‘Pandemic Reign of Cthulu’ is one of our regularly played two player co-operative games. ‘Eldritch Horror’ is another co-op set in the same universe but on a globetrotting scale and with non-Pandemic mechanics.This is a physically big game with lots of components and the board is huge (about 84cm x 56cm). There are seven different types of token (health, sanity, clues, travel tickets, ability improvements…), ten decks of cards for encounters, artefacts, assets, conditions, mysteries and mythos as well as epic & ‘standard’ monsters and finally a stack of gates. In addition to all that, you need space for a dice tray, the player investigator boards and their asset etc., ancient one sheet & mysteries. Our gaming table is 126cm x 90cm and is just big enough (as you can see from the photo). A couple of cheap plastic business card holders are great for keeping the decks tidy and saving space. Component quality is excellent.With all of those components, setup takes about 20mins but once you’ve done it a couple of times it is not complicated. The rulebook is pretty good but we have found a few ambiguities where we’ve had to resort to the internet (there’s an excellent Fandom Wiki). After the first couple of games, gameplay is fluid and we find ourselves only referring to the rulebook during combat (we have only played five games so far). There are three phases to each turn; action, encounter and mythos. During action, each player can perform two actions (travel, rest, trade, prepare for travel and acquire assets) but not the same action twice. In the encounter phase each player has one encounter with a location, monster, gate, clue, rumour, or adventure. Location encounters allow the player the chance to improve one of their abilities or acquire assets etc. The mythos phase is where mostly bad things happen – advancing the doom & omen tracks, spawning monsters & gates. It all sounds very complicated, but it is not.The game finishes when the doom tracker reaches zero from a starting value determined from the current ancient one, the mythos deck is empty, all players are defeated or after a particularly nasty rumour encounter. When any of these things happen, the game is lost. Prepare to lose quite a lot, sometimes right on the brink of victory. The game is won when the investigators manage to solve the ancient one’s three mysteries. Acquiring assets and all encounters are driven by dice throws (number of dice set by the investigator’s ability and usually 5 or 6 wins) and something good happens when you win while otherwise usually something not good. The dice mechanism introduces a huge (often frustrating) degree of luck to the game but it works really well. The two times we’ve won so far have been down to lucky dice rolls at the right time.The co-op play element is strong and essential to having the vaguest chance of winning. As we play mostly co-op games this suites us very nicely. With twelve investigators to chose from, each with strengths and weaknesses in their five abilities, four ancient ones of varying nastiness and the randomness from the card decks and dice throws, no two games are the same. Also, the range of game-over prevents interminable games – with the least nasty ancient one the game will be over one way or another within fifteen turns. Our games usually take a couple of hours.Despite the perhaps daunting size and vast number of components it is a delightful and somewhat addictive game to play. Pace is good for the type of game, there is no analysis paralysis, there’s lots of discussion at the table (although it could fall victim to the alpha gamer syndrome) and the phase sequence is intuitive. My only very minor gripe is that there are no grip-lock bags provided to hold the tokens & decks of cards when it comes to put the game away (thankfully they are cheap & readily available – I have some 10x15cm bags which are perfect). An all-round excellent game if you like co-ops and I’m considering getting the ‘Forsaken Lore’ expansion in the future.Rulebook: 8/10 Complexity: 6/10 Component quality: 10/10 Replayability: 10/10 Gameplay pace: 8/10Forsaken Lore:Having played the base game a fair few times (and even won occasionally), it was starting to get a bit samey with the relatively small number of mystery and encounter cards. We decided, therefore, to opt for this ‘Forsaken Lore’ expansion to add a lot more variety to the gameplay.The small box was packed with loads of cards and some more bits and pieces (another ancient one and some more epic monsters (like we need more of those!)) but there’s no point listing the details here as they are visible on the back of the box in the product photographs. There is a small rule sheet with a minor combat alteration and some ‘cross that bridge when we get to it’ sort of stuff. The cards were all shuffled into their respective base game decks and the much-anticipated game commenced.It is certainly true that there is more variety in the multitude of decks, which is good, but it has also made it harder to win despite the upgraded asset and artefact decks. There are some particularly nasty encounter cards that instead of failing an ability test before something unpleasant happens, the player just gets a nasty condition (there’s only one nice condition (‘Blessed’) that we’ve found so far and neither of us manages to hold onto it for very long). Consequently, we’ve failed to win a game since incorporating the ‘Forsaken Lore’ expansion and are currently developing some house rules (nothing wrong with that) to make gameplay more enjoyable rather than staring defeat in the face at almost every turn. However, as with the base game, success depends greatly on the dice throws and with good luck and a fair wind it can feel like you’re getting somewhere (but then, lady luck is a fickle mistress).We would have a go at playing two investigators each (like when we play the similarly themed ‘Pandemic Reign of Cthulu’) but there isn’t room on the gaming table and, for the same reason and because the game is now ‘interesting’ enough, we probably won’t be getting further expansions as it seems that most of the other expansions have supplementary boards. We certainly don’t need anything to make it more challenging as we’re currently failing to win against the easiest Ancient One, let alone the nastier ones.Adding this ‘Forsaken Lore’ expansion on to the base game makes it feel complete, almost like the base game is a pared-down version. This could easily be the case as the sum of the prices of the base game and this expansion would take it out of the ‘this looks good and not too expensive – let’s give it a go’ group into the less appealing ‘looks good but rather pricey – not sure’ category. Perhaps a clever bit of marketing but, nonetheless, this expansion is pretty much a must-have if you enjoy the base game.EDIT: Having failed miserably to win any games, even with fairly generous house rules, we decided to press my Granddad’s old folding card table into service and have a go at a four handed game. Games take longer but are much more fun, there’s more opportunity to specialise the investigators & strategise, less rushing about fire-fighting and, at last, we have actually won. Time to adjust the house rules if we start winning every game!Rulebook: 10/10 Complexity: 8/10 Component quality: 10/10 Replayability: 10/10 Gameplay pace: 10/10
Alex Rodrigues –
O jogo não precisa de descrição, é um dos melhores jogos de tabuleiro narrativos de sempre. O envio, contudo, deixou a desejar, o transporte acaba sempre por danificar a caixa de alguma forma.
Rickard Bjälkenfalk –
One of the best boardgames I played, a must in the collection
Thurein –
I wasn’t into board games until I watched a couple of Eldritch Horror (EH) game plays on YouTube. EH comes with splendid storytelling and gorgeous themetic elements which I really love about. The mechanism works perfectly well for this adventure-driven game with full of surprises; it blows your mind away. The only downside is that if you don’t enjoy rounds of dice rolling, probably this game is not for you.